Pirates of the Caribbean
A slow boat through a town having the worst night of its life. Thirty-four animatronics, and not one of them idle.
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A slow boat through a town having the worst night of its life. Thirty-four animatronics, and not one of them idle.
A quiet elevated tour of Tomorrowland on a train that never stops moving.
Sixteen elephants, two hubs, and a lever that puts the altitude entirely in your hands.
Steer your own rocket high above Tomorrowland. The first ride we ever got working.
A boat through every country on earth, all of them singing the same thing.
A tethered balloon that lifts you four hundred feet for a look at everything.
A lazy river all the way around the park, with somewhere to get on every few minutes.
The way up the mountain, and the best view in the park.
A lazy river that runs through an ice cave, which is colder on purpose.
A boat through Arendelle, with one backwards drop you will not see coming.
A boat ride inside the Mexico pyramid, cool and dark and nearly always walk-on.
A doom buggy tour of a house with far more residents than rooms.
A tour of the Imagination Institute, hijacked more or less immediately.
A river cruise through four continents, narrated by a skipper with a great many puns.
An open truck across a savanna where nothing is on a schedule.
A boat through working greenhouses, growing food the park actually serves.
Horse-drawn trams and jitneys running the length of Main Street.
A small carousel by the water.
A miniature train around the Marketplace.
A long, gentle family raft ride past a wrecked treasure hunt.
A boat through a bioluminescent forest, ending at a figure worth the queue on its own.
A pirate galleon suspended from the ceiling, flying out over a miniature London.
The carousel behind the castle, ninety horses and no two alike.
A hang-glider flight over the planet, in front of a screen that curves past your eyes.
A slow climb up the inside of the geodesic sphere, through the history of communication.
A spinner where the back row controls the pitch and the camel controls the water.
A honey pot ride through a blustery day in the Hundred Acre Wood.
A clammobile ride that ends in a genuine aquarium.
A guide-rail circuit where steering is more of a suggestion.
A clamshell ride down beneath the waves and back again.
A car that drives straight down a ramp into the lake, on purpose.
A steam circuit of the whole park, with stations at Main Street, Frontierland and Fantasyland.
A theatre that rotates around four scenes of a century of home life.
The train out to Rafiki's Planet Watch and back.